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Right. Time to break things…

October 3rd, 2004 | Filed under Programming.

Writing software is a strange thing. It’s both constructive and destructive - constructive since you’re making something, and destructive because occasionally you decide the way you’ve done something isn’t quite right and just can’t be fudged any more. The destructive part sounds a bit of a waste of time, but it’s actually quite important.

The level management code in Shooty is a right mess that I just stuck together to get something on the screen to shoot at. It let me work out various things such as baddie AI, control systems, sound and sprites. Now that I’ve actually had The Vision (i.e I know what the game is going to be now, it’s nolonger a pointless ’shoot the moving things’), the stuff I’ve written so far needs a slight tweak. Had I not spent this time playing with sprites, vectors and the other things I have cooked up I’d not have refined my sprite library, nor come up with The Vision.

So, off now to draw a few more sprites, delete some code and reshuffle other parts.

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