I think it’s working this time
March 31st, 2004 | No Comments | Filed in ProgrammingAfter installing DevkitAdvance and fixing my makefile, I think I’ve got my GBA dev environment working properly. It can divide by 10, it doesn’t complain about things not being compiled with interworking, and the compiler doesn’t crash.
Finally! Now to finish the skeleton I’m producing and then make a real game with it.
Dinghy Instructor next week. Went out sailing yesterday for about six hours. I can definitely pick up moorings and come alongside things first time now. I’m also quite good at sailing around in circles which, apart from requiring you to have the ability to do six things at once, is bloody knackering! Bear away, sheet out, gybe, sheet in, tack, bear away, sheet out, gybe, get sheets stuck around legs, trip over centreboard, drop tiller extension, hit powerboat, get stuck head to wind. Our unique wind also meant you’d be all set up to nicely come alongside when a gust would hit and suddenly your boat would be fully powered up, screaming along towards a rather non-bendy jetty or powerboat engine.
This time I made a slightly better attempt at sailing a Wayfarer single-handed with a jib. Holding the jib sheets between your middle and ring finger, while holding the main between your thumb and first (of the same hand) means you can sheet each sail out individually, allowing you to dump the jib in a controlled manner. This method doesn’t require the use of your teeth to hold things :-)
Sailing backwards works too. About the only thing I’m not so sure of is sailing without a rudder (we’ll ignore trapezing and spinnakers - clipping myself to something that’ll capsize given half a chance seems a tad silly, as does hoisting a big parachute that really wants to wrap itself around your forestay and rip. Sailing fast is cool, especially when your boat planes, but hoisting spinnakers feels like too much faff).
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